On Saturday, November 26th, I had the good fortune to run both a Tabletop game and a Play-by-Skype session of Tempora Mutantur. Here is a brief (and deliberately evasive) session log of the evening Skype game…
In previous sessions, a group of PCs set off from Crestone to locate the tribe of Crow-that-Dances. Richard the Tainted and Silent Jack were stationed at the Farmyard; while Crow, Gunnar, and Zieser Three-Arm located and befriended Crow’s tribe, which had been attacked by “metal men” and retreated further into the Forest of Eyes.
The Skype game was broken into two segments; in the first, Professor Dogface learned of the events at the Farmyard. In the second, the other PCs discovered the source of the mysterious radio transmissions.
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A Conversation with Methuselah
Posted in Campaign Info, Game Session with tags Eden Prairie, Play-by-Comment, Post-Apocalyptic, RPG on 20-Nov-11 by K-SlackerWithin a regeneration pod in the Eden Prairie Vault Complex, a shrunken and wizened form clings to life. More than a century old, the life of this man (nicknamed ‘Methuselah’) has been sustained for decades only by high-tech medical assistance. His metabolism is reduced to a crawl, but he can still communicate – s l o w l y – with others. The Central Computer of Eden Prairie must process and translate for Methuselah, but it is possible for the PCs to converse – if given enough time.
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