Archive for January, 2012

Alternate Core Rules

Posted in Game Rules, Minimalist with tags , , , on 11-Jan-12 by K-Slacker

Here is an alternate version of the Tempora Mutantur Core Rules, applying the changes mused about in my previous post:

Adventuring Skills and Saving Throws are different than the standard rules.

So – which version do you prefer?

Advice Sought on Skills

Posted in Game Rules, Minimalist with tags , , , on 08-Jan-12 by K-Slacker

UPDATE: After some playtesting, I went with the ‘Dwarven Glory’ version and I’ve put together some ‘Alternate’ Core Rules incorporating these updates.

I’m looking for feedback from others. One thing that bugged me about the last Dwarven Glory game session related to skill checks – there really wasn’t much difference between the classes (at least until high level).

I like the idea of generalist characters in Tempora Mutantur, but not so much for Dwarven Glory, so I’m considering the following rule changes:

  • In Dwarven Glory, each character receives a +3 bonus to their class skill.
  • In Tempora Mutantur, a character receives a +1 bonus to each skill.

At least for Dwarven Glory, this would kind of replicate the rules for Saving Throws – which tempts me to switch to a single Saving Throw, like in Swords & Wizardry. And maybe define it as a Target Number, instead of using the Target 20 mechanic…

Anyhow, I thought I was done with tinkering with the Core Rules and am looking for advice from anyone who’s played these minimalist rules.

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