Tempora Mutantur – ‘Final’ Rulesets
Happy Hallowe’en! I’m close to being satisfied with the rules for Tempora Mutantur and am just cleaning things up now. (I’m still putting ‘Final’ in quotes until I get a chance to run this revision with a group.) The last change of significance in the Core Rules is to switch initiative from a d20 check to a d6 roll:
- Download: Tempora Mutantur (Core Rules, ‘Final’ Rev)
I have also started combining some of my thematically-similar one-page rulesets into two-page PDFs for ease of double-sided printing:
(There’s still some redundant content between the Creep and Mutations rules that I’ll have to sort out.)
As well, I’ve copied the Mission Overview / Briefing Report from this website into a two-page player background that this suitable for printing:
- Download: Mission Overview (Draft)
I’ll clean up the rest of the rules and links on this site. As always, feedback is welcome.