Small Cities & Metropoli (Pt. 1)
I prefer sandbox-style campaigns to adventures that are tailored to character level. As such, the Tempora Mutantur rules assume you’re just as likely to find pipe rifle as a particle beam cannon, or encounter giant rats as a gamma wyrm. This is all well and good, but it does not encourage PCs to explore – if any ruin is just as likely to provide good gear, then why bother leaving the neighbourhood?