06 – The Ruins of Torrington
You lose line-of-sight as the surviving giant ant disappears behind some rocks. Damn; that thing is quick!
Mariah and Steckel are both injured, but you are loathe to remain here for long. “You know, we’d better get a move on. Those things might bring reinforcements.” Steckel pulls a strip of his carpet robe up, trying to cover more of his neck.
Silent Jack and Charlie Roxx both agree; they wish to press on and rest later. (Jack remembers to reclaim his knife that was embedded in the ant corpse.)
Mariah nods as she tries to patch up her arm. “Yeah, but we need to take a proper break sometime soon. I say we make camp once we find a decent place.”
(The referee tosses the dice to check for further events on day four.)
Hurrying now, the party returns to the highway and heads north to avoid any further insectoid entanglements. The road slopes downhill, and in the distance you can see the ruins of Torrington. Once you reach the open plains and feel confident that no ants are in pursuit, you crack open Jomat’s Journal to review his comments on the site:
“The ruins of Torrington are inhabited by subterranean albino mutants that we have nicknamed ‘morlocks’. We have been unable to make peaceful contact, although they do not seem to be dangerous unless provoked.”
You spend several hours hiking cross-country. The weather is very pleasant, and the sun-dappled grasslands are stunning in their natural beauty. The day passes quickly.
By mid-afternoon you reach the ruined city. It is similar in size to Crestone, but many of the building are in better shape because of the absence of flooding. Not wishing to court any further encounters, you select a secure-looking building on the outskirts to make camp.
(The party spends the remainder of the day resting; Mariah and Steckel regain their lost hit points. The referee tosses some dice to see whether your campsite is safe or not… and looks disappointed.)
After several attempts, you reach Tau Expedition Control on the communicator (the signal is becoming weak). You report on your earlier encounter and current location.
Personnel Director Eralc speaks to you directly: “Be wary!” he cautions. “You are new on the surface and may not be adequately equipped to deal with the challenges you may face. Several previous missions have gone missing in Torrington, and the creatures known as ‘morlocks’ are suspected to be cannibalistic subhumans.”
Despite Eralc’s misgivings, the evening passes safely, and as the red sun rises you ready yourself for a new day in the wastes…
(What are your actions?)