Player Characters – Underground Con ’12

On Saturday, June 9th, I ran a tabletop session of Tempora Mutantur at Underground Con. I had five players at the table, and like last year’s game, I ran an adventure based in a missile silo. I don’t have time to post a full session report right now, but I wanted to get the PCs online…

For the Convention, I wanted to use the “Alternative Core Rules“. I also took a stack of Character Cards.

Thank-you to all the players for gaming! I appreciate your time and enthusiasm.



 

Here are the PC stat blocks at the end of the adventure:

  1. Maacab Jorem (Mack): Human Enforcer 1.
  2. ‘Hillbilly’ Willy (Jeff): Human Thinker 1.
  3. Hammy (Matt): Near-Human Enforcer 1.
  4. Tarangula Leela (Maeghan): Human Scout 1.
  5. Garth (Graham): Human Scout 1.

Maacab Jorem (Mack’s PC). Human Enforcer 1 (760 XP), HD 1d10+2 (hp 12), AC 7 (leather armour), MV 12″, SV +5, cutlass (med melee Atk +1, 1d8), or knife (lt melee Atk +1, 1d6 or lt ranged Atk +1, 1d4), or darts (lt ranged Atk +1, 1d4).
Skills: Athletics +11, Subterfuge +7, Lore +7.
Creep: None.
Possessions: Leather armour, cutlass, knife, darts, mechanical parts (7), electrical parts (2).

Hillbilly Willy (Jeff’s PC). Human Thinker 1 (890 XP), HD 1d6+2 (hp 8), AC 9 (unarmoured), MV 12″, SV +4, “scrap cannon” (med ranged Atk +0, 1d6), or scrag tooth dagger (lt melee Atk +1, 1d6 or lt ranged Atk +1, 1d4).
Skills: Athletics +9, Subterfuge +9, Lore +13.
Creep: None.
Quirk: Hacker (+2 bonus to Lore checks related to computers, -2 penalty to all other Lore checks).
Possessions: Scrap cannon, scrag tooth dagger, MRE rations (5), flashlight (with power cell), mechanical parts (6), electrical parts (3).

Hammy (Matt’s PC). Near-Human Enforcer 1 (665 XP), HD 1d10+1 (hp 11), AC 9 (unarmoured), MV 12″, SV +5, warp-field sword (hvy melee Atk +1, 1d10, ignores AC), or saw sword (med melee Atk +1, 1d8), or leaf spring sword (med melee Atk +1, 1d8).
Skills: Athletics +13, Subterfuge +7, Lore +9.
Creep: Medium (Pain Immunity, Nervous Spasms).
Possessions: Warp-field sword (with e-clip), saw sword, leaf spring sword, mechanical parts (5), electrical parts (2).

Tarangula Leela (Maeghan’s PC). Human Scout 1 (725 XP), HD 1d8+2 (hp 10), AC 7 / DR 1 (leather jacket & fabristeel jumpsuit), MV 15″, SV +6, machete (med melee Atk +1, 1d8), or crossbow (med ranged Atk +1, 1d6), or darts (lt ranged Atk +1, 1d4).
Skills: Athletics +7, Subterfuge +11, Lore +7.
Creep: None.
Possessions: Leather jacket, fabristeel jumpsuit, machete, crossbow (with ammo), darts, ready-syringe (with silo water sample), mechanical parts (4), electrical parts (2).

Garth (Graham’s PC). Human Scout 1 (725 XP), HD 1d8+2 (hp 10), AC 7 (raccoon skins / furs), MV 15″, SV +6, Ancient handgun (lt ranged Atk +1, 1d8), sharpened butter knife (lt melee Atk +1, 1d6 or lt ranged Atk +1, 1d4), or rusted composite bow (med ranged Atk +1, 1d6), or slingshot (lt ranged Atk +1, 1d4).
Skills: Athletics +8, Subterfuge +12, Lore +8.
Creep: None.
Possessions: raccoon skins/ furs, Ancient handgun (with ammo) sharpened butter knife, rusted composite bow (with ammo), slingshot (with ammo), mechanical parts (4), electrical parts (2).

(I intend on writing a short session summary before I forget all the details…)

One Response to “Player Characters – Underground Con ’12”

  1. XP values have been added. Not too much XP from combat; most of the experience was gained by discovering the control centre and the existence of an intact missile.

    Hammy lost the ‘human’ XP bonus, and Willy has extra experience from fixing the warp sword.

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