Spikebacks

This creature is swiped from Outland Art’s Mutant Epoch RPG. You can download the Spikeback supplement for free.

Spikeback

Spikebacks are large, hunched, animal-like humanoids of low intelligence and wicked disposition. They are so named for the lethally sharp bone spikes growing from their backs, which are remarkably effective in dissuading larger beasts from feeding on them.

These monsters do not actually employ their spikes when hunting, instead attacking with claw slashes and bites. Although the attacks are terrible in themselves, bite wounds from a Spikeback often infect the victim with a disease known as ‘meat-rot’.

Here are their game stats:

Spikeback (#Enc 1 or 1d6): HD 5d8, AC 5, MV 12″, SV +5, bite (melee Atk +5, 1d8 + meat-rot) / 2 claws (melee Atk +3/+3, 1d8/1d8), 500 XP. Meat-rot (victim cannot regain hit points until disease is cured, fortitude save to resist).

Individual Spikebacks often possess additional mutations (3-in-6 chance).

Spikebacks hunt either alone or in small packs of up to six members. While highly territorial toward other animals and humanoids, they are strangely tolerant to other, unfamiliar Spikebacks.

One Response to “Spikebacks”

  1. A note on Multiple Attack Routines (adapted from Dwarven Glory)…

    Creatures with multiple attack routines roll to hit and damage for each attack, and then apply the single best result to their target. (This is similar to the advantage rule from D&D Next; it’s a ‘roll twice, drop lowest’ game mechanic!)

    Creatures using natural weapons make their primary attack with no penalty and only apply a -2 to hit with their secondary attack(s).

    A Spikeback, for example, with a bite/claw/claw routine would roll three attacks (with each claw attack suffering a -2 to hit). The referee would roll damage for all successful hits, then use the highest result. Multiple attack routines such as these are typically denoted using a slash (/) between attacks in the stat block.

    For attacks with special effects (such as meat-rot), apply the result if the attack hits regardless of whether it inflicted the highest result. For example, a PC is clawed by a Spikeback for max damage in the same round as he is bit for minimum damage. The character takes the damage from the calw but still must save vs. disease.

    Some rare mutants (such as two-headed bears) may actually receive several separate attacks per round. (This is typically due to multiple heads.) These are denoted by the word “and” in the stat block.

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