Hybrid Melee Weapons

This is an addendum to the (recently updated) Expanded Weapon Rules post. I haven’t finalized the value of these items yet, but am posting today anyways.

Hybrid weapons are expertly-built items using Advanced or Ancient technology. Essentially, they are archaic weapons constructed using high-tech methods or materials. Although they require technological expertise to create, they are relatively easy for low-tech characters to wield.



Monowire Weapons

Monowire spools are a reasonably common relic found in Ancient ruins. Deadly and nearly invisible, monofilament can be strung to create hyrbid weapons that cut foes to pieces.

  Monowire Weapons Type Value Damage
Monofilament Garrotte Hybrid, Lt, Melee XXX TU 1d8
  Fast, concealable, ignores DR, filament breaks on roll of 1 or 2.
Monofilament Hatchet Hybrid, Lt, Melee XXX TU 1d8
  Can be thrown for 1d6, ignores DR, filament breaks on roll of 1.
Monofilament Axe Hybrid, Med, Melee XXX TU 1d10
  Ignores DR, filament breaks on roll of 1 or 2.

Replacing the monofilament of one of these weapons is considered a Retro-Tech challenge. Care must be taken to avoid injury when stringing monowire, since it is hard to see and cuts almost anything.



Vibro-Weapons

Vibro-Blade

Vibro-weapons are another example of hybrid weapons. These are blades surrounded by an invisible high-frequency energy field that gives them enhanced damage capabilities.

  Vibro-Weapons Type Value Damage
Vibro-Blade Hybrid, Lt, Melee XXX TU 1d8
  Requires power cell, fast, concealable.
Vibro-Sword Hybrid, Med, Melee XXX TU 1d10
  Requires power cell.
Vibro-Claws Hybrid, Med, Melee XXX TU 1d10
  Hooked blades connected to a forearm gauntlet, requires power cell.

Figuring out how to activate a vibro-weapon is considered a Retro-Tech challenge. Unpowered vibro-weapons do conventional damage; e.g., an unpowered vibro-sword is a 1d8 damage weapon.



Miscellaneous Weapons

  Misc. Weapons Type Value Damage
Newsteel Short Sword Hybrid, Med, Melee XXX TU 1d8
  Fast, concealable.
Newsteel Sword Hybrid, Med, Melee XXX TU 1d10
  
Newsteel Greatsword Hybrid, Med, Melee XXX TU 1d12
  Slow.
Depleted Uranium Mace Hybrid, Med, Melee XXX TU 1d10
  
Depleted Uranium Maul Hybrid, Hvy, Melee XXX TU 1d12
  Slow.

These are examples of Ancient materials that can be used to construct hybrid weapons. If your PCs get too accustomed to these descriptions, feel free to add in other types such as Alumisteel, Crystal Carbon, Neutronium, Vulcanium, etc.

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