Class Option – Slayer
Slayers are warriors dedicated to hunting a particular type of foe. Different types exist – mutant-slayers, beast-slayers, human-slayers, robot-slayers, etc.
Slayers often fill a prestigious role either as elite soldiers and protectors or as far-ranging hunters who spend years at a time wiping out as many enemies as they can before returning home.
Slayers are an enforcer sub-class. They may serve as common soldiers, but are most effective against their chosen foe.
Game Rule Information
Unless stated below, a slayer is identical to the enforcer in terms of rule effects:
Chosen Foe: At 1st rank, a slayer must select his chose foe. Common selections include mutants (specifically, mutant humanoids), beasts, humans (pure-strains and near-humans), and robots (including cyborgs). Once selected, this choice cannot be changed.
Foe-Tracking: Before a slayer can defeat his foes, he must find them. The character can track his chosen foe in the same manner as a scout. This special ability does not extend to the tracks of other creatures. A Skill check is required.
Foe-Tracking replaces the Guardian ability of the standard enforcer.
Attack Bonus: At 3rd rank, slayers gain a +1 on attack rolls vs. their chosen foe.
Defence Bonus: Also at 3rd, slayers gain defensive bonuses against their chosen foes, who take a –2 penalty on attack rolls vs. the slayer.
Save Bonus: Slayers gain a +2 on saves vs. their chosen foe at 3rd rank.
These three abilities replace the Cleave ability of the standard enforcer at 3rd rank.
Foe-Killer: Starting at 5th rank, the character is considered advantaged in melee and ranged combat against his chosen foe. The character makes two attack rolls per round and can pick which result to use (after determining damage).
This replaces the Combat Specialization ability of the standard enforcer.
(Slayers still receive the standard Weapon Familiarity ability at 1st rank.)