Tempora Mutantur 2015

Utopia 299

Well I’ll be damned; I actually got to run a tabletop session of Tempora Mutantur yesterday. I had three players at the table, and like my previous convention games I used a missile silo for the adventure site…

I went with a railroad intro – before being swallowed by a rad storm, the party discovers a heavy metal hatch set into the ground, with a ladder leading down. Anticipating casualties, each player was allowed two characters (for a total of six PCs). Surprisingly, all six survived – and no one received any (new) mutations.

Character stats are given after the jump…


Here are the PC stat blocks at the end of the adventure:

  1. Ronch: Human Enforcer 1.
  2. Stiggley: Human Scout 1.
  3. Timmy the Tool: Human Scout 1.
  4. Frink the Elder: Near-Human Thinker 1.
  5. Master: Human Thinker 1.
  6. Blaster: Human Enforcer 1.

Ronch: Human Enforcer 1 (475 XP, +10% bonus), 12 hp, AC 5 (sandworm chitin armour), MV 6″, SV +5, heavy axe (med melee Atk +1, 1d10).

Might +7, Skill +3, Lore +3. Creep: None.

Possessions: Surface Expedition gear, sandworm chitin armour, heavy axe, survival kit (8/10 bandages remaining), rad tab (red).

Stiggley: Human Scout 1 (475 XP, +10% bonus), 9/10 hp (incapacitated & burned), AC 7 (flying squirrel leather), MV 15″, SV +6, 1 knife (lt melee Atk +1, 1d6) or 2 knives (lt melee Atk -1/-1, 1d6/1d6) or thrown knife (lt ranged Atk +1, 1d4) or crossbow (med ranged Atk +1, 1d6 no ammo).

Might +7, Skill +11, Lore +7. Creep: None.

Possessions: Surface Expedition gear, flying squirrel leather armour, knives (2), crossbow (no ammo), rad tab (red).

Timmy the Tool: Human Scout 1 (475 XP, +10% bonus), 10 hp, AC 7 (rat pelt leather), MV 15″, SV +6, shiv (lt melee Atk +1, 1d6) or slingshot (lt ranged Atk +1, 1d4) or double-barred pipe rifle (hvy ranged Atk -1, 1d10).

Might +7, Skill +11, Lore +7. Creep: None.

Possessions: Surface Expedition gear, rat pelt leather armour, shiv, slingshot (with sling stones), double-barreled pipe rifle (with firearm ammo), rad tab (red).

Frink the Elder: Near-Human Thinker 1 (430 XP), 7 hp, AC 9 (tattered lab coat), MV 9″ (heavily encumbered), SV +4, rebar cane (lt melee Atk +0, 1d6) or laser pistol (lt ranged Atk -2, 3d4).

Might +9, Skill +9, Lore +13. Creep: Mild. Mutations: Fleet Feet (MV +3″), Poor Hearing (-1 Init, opponents gain advantage to surprise).

Possessions: Surface Expedition gear, tattered lab coat, rebar cane, laser pistol (with e-clip), broken laser pistol (with drained e-clip), astronaut pen, communicators (2, with 2 drained power cells), ready-syringes (3), Stimshot “A” (6 ampoules), unknown meds #8 (1 ampoule), power cell charger (broken), military ID card (bronze), rad tab (green), 4 mechanical parts, 9 electronic parts, 4 fuel units, notebook, map to other silos (heavily encumbered).

Master: Human Thinker 1.(475 XP, +10% bonus), 10 hp, AC 9/DR 1 (fabristeel jumpsuite), MV 12″, SV +4, scrap pistol (lt ranged Atk -2, 1d6).

Might +8, Skill +9, Lore +14. Creep: Mild. Quirk: Nerd (+1 Lore / -1 Might).

Possessions: Surface Expedition gear, fabristeel jumpsuit (DR 1), scrap pistol (with firearm ammo), broken energy pistol (unidentified, with drained e-clip), rad tab (red).

Blaster: Human Enforcer 1. (475 XP, +10% bonus), 9/12 hp (incapacitated & sickened), AC 5 (tire tread armour), MV 9″, SV +5, metal spear (med melee Atk +1, 1d?) or hurled metal spear (med ranged Atk +0, 1d?) or machete (med melee Atk +1, 1d8).

Might +8, Skill +3, Lore +2. Creep: Mild. Quirk: Jock (+1 Might / -1 Lore).

Possessions: Surface Expedition gear, tire tread armour, metal spear (unidentified), machete, rad tab (red).

3 Responses to “Tempora Mutantur 2015”

  1. Rabs Says:

    sweet!! was a blast. I too was surprised that none of us took on any mutations and that we all lived. Awesome!!

  2. Hey! I finally ran a game of Tempora Mutantur! While it wasn’t completely true to the original material, we had a blast! The PCs were runaway slaves, who were fleeing their former masters–a pack of strong Mutants who respect nothing but strength. And things took quite the interesting turn, especially when one of my PCs attempted to conduct diplomacy with a Nagush Den-Mother. Nagushes being thin, pasty, nocturnal scavenging creatures, who have had their skin torn off of them by the harsh winds of the wasteland.

    We all had an amazing time, and this is something that we will definitely be playing on as regular of a basis that we can.

  3. That’s excellent to hear! Let me know how the game goes.

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