Carrins (also known as Muto-Harpies) are winged humanoid mutants who often nest in the ruins of urban skyscrapers. From these aeries, they manage flocks of birds for both food and hunting companions.
Although able to wear clothing or modified junk armor, they often go entirely naked, their skin colours ranging from dark brown to orange and all the way to albino white. Their hair color also varies, and for females is worn long and free flowing while males tend to shave their heads bald.
Carrin society is matriarchal, and males are outnumbered. An aerie may contain up to 20 individuals. Carrins can be negotiated with if explorers approach – but do not enter – their skull and feather totem marked territories.
Several Carrin castes exist, with common braves and the more experienced patch-wings most frequently encountered. Some individuals (1-in-20) are born with a bird-like head and talons, and have the power to control avian creatures. Here are their game stats:
Carrin Brave (#Enc 2d4): HD 2d6, AC 9, MV 6″ (land) / 12″ (air), SV +2, javelins (ranged Atk +2, 1d6), 200 XP. Winged flight, thin-skinned (+1 damage per die from physical attacks).
Carrin Patch-Wing (#Enc 1d4): HD 3d6, AC 6 (junk armour), MV 6″ (land) / 9″ (air), SV +3, sabre (melee Atk +3, 1d8) or short bow (ranged Atk +3, 1d6), 300 XP. Winged flight, thin-skinned (+1 damage per die from physical attacks).
Carrin Bird-Speaker (#Enc 1): HD 3d6, AC 9, MV 6″ (land) / 12″ (air), SV +3, beak (melee Atk +3, 1d6) or 2 talons (melee Atk +1/+1, 1d4/1d4), 300 XP. Winged flight, thin-skinned (+1 damage per die from physical attacks), natural weapons, avian psi-charm (makes birds allies).
Carrins are often accompanied by vulchlings (2-in-6 chance) or other mutant avians. Groups containing a bird-speaker almost always have avian companions.
Exceptional Carrins may advance in rank, typically as scouts.