- Download: SPECIAL Abilities, Traits, & Quirks
(If I were to run new sessions of Tempora Mutantur today, I’d probably use Descriptive Traits.)
UPDATE 18-Apr-13: I’ve added a Genotype Summary to the original Character Classes info to create a combined supplement, and revised this post accordingly…
I’m on a roll lately… I whipped up this rules supplement based on some recent posts. I was able to fit all of the genotype text (with extras) plus the expanded enforcer, scout, and thinker class descriptions – but wasn’t able to include the progression tables.
Snazzy artwork swiped from Mutant Epoch by William McAusland.
Should come in handy for tabletop sessions, especially tournament games.
It’s been a while since I’ve looked at the Tempora Mutantur rules. Last week I re-read them, and a couple things bothered me.
So anyways, here are the new Tempora Mutantur Core Rules for 2013:
So – anyone still out there? Any opinions on these changes?
(D’oh! I thought I published this post, but it was sitting in “Draft” mode since late September! I’ve back-dated it to when the post was written.)
Last year, Golan translated Tempora Mutantur to Hebrew for his local RPG forums. It looks like it’s been getting some play in Isreal, as he has taken all the available one-page rules and provided an expanded translation:
There’s even some artwork, courtesy of Artikid.
As before, I can’t read a word of it (well, except for the “K-Slacker” on the cover page) – but it looks awesome!
Thanks again Golan, for your efforts.
After a strong November, I’ve been negligent with this gameblog for the past couple weeks. I’ve been posting updates on my Dwarven Glory site, and am now bringing some of the love back to Tempora Mutantur. As a start, here is a set of 3×5″ index cards for keeping track of PCs:
Enjoy, and Happy New Year!