Archive for Play-by-Comment

Play-by-Comment Character Roster

Posted in Game Planning with tags , , , on 05-Jul-13 by K-Slacker

(This will be updated as new victims recruits become available…)

Damocles (John): Near-Human Enforcer 1 (0 XP), 11 hp, AC 2 (Brewster body armour & Stop-sign shield), MV 6″, SV +5, FuBar (med melee Atk +1, 1d8) or boar spear (hvy melee Atk +1, 1d10).

Might +4, Skill +2, Lore +2. Creep: Mild. Mutations: Danger sense (psi-power; ignore surprise), chronic asthma (-2 to Might checks, must rest 1-in-6)

Possessions: Surface Expedition gear (including a sharpening stone, large plastic sheet, extra pair of boots, small cooking pot, blanket, 3 bottles of water, and 10-5 ft iron bars that have threaded ends that connect to make a ladder), Brewster body armour, Stop-sign shield, FuBar, boar spear, rad tab (green).

Damocles was separated from his first group months ago, and decided to keep exploring on his own. He is a bit lost. He found a old set of armour and although it is very heavy it provides excellent protection. While he does not know where he is in relation to Tau, he is very knowledgeable of the surrounding terrain. Damocles did not learn of his asthma until he left and went exploring. When he is not gasping for breath, he is quite talkative.


Shorty (Dr. Intensity): Human Scout 1 (0 XP, +10% bonus), 10 hp, AC 7 (rough cloth armour), MV 15″, SV +6, rugged steel machete (med melee Atk +0, 1d8) or pipe rifle (med ranged Atk -1, 1d8).

Might +7, Skill +11, Lore +7. Creep: None.

Possessions: Surface Expedition gear, rough cloth armour, rugged steel machete, pipe rifle (with ammo), rad tab (green).

Shorty has been sneaking around Tau for years hoping for her chance to join a Surface Expedition Team. She is short both in stature and patience.

Tempora Mutantur Play-by-Comment?

Posted in Game Planning with tags , , on 20-Jun-13 by K-Slacker

Do YOU have what it takes to brave a savage land of radioactive waste crawling with mutant creatures?

Rad Sign

I’m jonesing to get in some actual play of Tempora Mutantur, but the stars have not aligned for a Google+ session. Instead, I am thinking about running a Play-by-Comment mini-campaign here on this gameblog.

I’ve done several play-by-comment games before (Expedition to the Barrier Peaks being the most popular). But this time I’m looking for more of a ‘quick-and-dirty’ experience – the amount of time to craft each post was a reason why I got burnt out before. The intent would be to portray a single outing and see how things go.

Is there any interest? Tempora Mutantur is suited to single players with multiple PCs, so I’d be willing to run with a very small group.

Leave a comment here if you’re game, check out the Core Rules / Mission Overview (and maybe the Genotypes & Classes supplement), then make a few characters.

A Conversation with Methuselah

Posted in Campaign Info, Game Session with tags , , , on 20-Nov-11 by K-Slacker

UPDATE 20-Nov-11: I’ll keep reposting this whenever there’s a new response from Methuselah.

Within a regeneration pod in the Eden Prairie Vault Complex, a shrunken and wizened form clings to life. More than a century old, the life of this man (nicknamed ‘Methuselah’) has been sustained for decades only by high-tech medical assistance. His metabolism is reduced to a crawl, but he can still communicate – s l o w l y – with others. The Central Computer of Eden Prairie must process and translate for Methuselah, but it is possible for the PCs to converse – if given enough time.

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Current Characters

Posted in Campaign Info with tags , , , , , on 17-May-11 by K-Slacker

UPDATE 07-Jun-11: Check out this post for Bart and Xavier.

Here are stats for the currently active PCs, collected together for easy reference.

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The Tau Storeroom

Posted in Campaign Info with tags , , , , , on 17-May-11 by K-Slacker

UPDATE 16-May-11: Contents have been updated to reflect the outcome of the East to Eden session. Lots of TU available to outfit a new expedition!

One key element of my Tempora Mutantur campaign is the ‘Tau Storeroom’. This is where PCs can exchange swag scavenged in the wastes for Experience and Trade Units. Characters can of course choose to keep any of the relics they find, but then do not receive XP or TU. Items turned over to the storeroom remain available for future expeditions, but must be repurchased – and the cost to buy back is higher than the original compensation given. In addition, characters receive reduced reward for items that are broken or not yet identified (all relics automatically identified once sold to the storeroom).

Because the primary mission objective of Scavengers is to return spare parts to keep Tau running, increased experience is provided for mechanical and electronic parts. This is intended to be a key source of XP for character advancement.

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‘Experienced’ Characters

Posted in Campaign Info with tags , , , , , , on 28-Jan-11 by K-Slacker

I am currently getting in touch with folks who were part of my older games. I am planning on rewarding/bribing players who have stuck with me through previous campaigns by transfering existing XP into Tempora Mutantur.

I will use the following conversion rates:

Such ‘experienced’ characters are assumed to be members of previous Surface Expedition Teams who have signed up for a second ‘tour of duty’. Since I plan on recycling some previous adventure locations in this campaign, your knowledge from previous games may be an asset. (Though note that I will make significant revisions to reflect the nature of Tempora Mutantur.)

Players can choose to split this XP between multiple characters, or lump it all into a single PC. Experienced PCs add +1 piece of equipment per rank (including 1st). Characters who start above rank 1 may have pre-existing Creep contamination; roll rank – 1d4 to determine contamination level. Alternatively, if you wish the character may start with contamination equal to his rank. (Reroll any disfiguring mutations – you must be pure-strain or near-human.)

Player Recruitment

Posted in Game Planning with tags , , , , , on 25-Jan-11 by K-Slacker

Do YOU have what it takes to brave a savage land of radioactive waste crawling with mutant creatures?

I am currently recruiting new players for Play-by-Skype, Play-by-Comment, and Tabletop sessions of Tempora Mutantur.

The PCs in my current Skype game have discovered a vault complex that is begging to be delved, but they need additional manpower (and firepower) to do so.

If you think you might have what it takes, download the Core Rules and Mission Overview, then leave a comment here or send me an e-mail at