Archive for Silo

Tempora Mutantur 2015

Posted in Game Session with tags , , , on 20-Jul-15 by K-Slacker

Utopia 299

Well I’ll be damned; I actually got to run a tabletop session of Tempora Mutantur yesterday. I had three players at the table, and like my previous convention games I used a missile silo for the adventure site…

I went with a railroad intro – before being swallowed by a rad storm, the party discovers a heavy metal hatch set into the ground, with a ladder leading down. Anticipating casualties, each player was allowed two characters (for a total of six PCs). Surprisingly, all six survived – and no one received any (new) mutations.

Character stats are given after the jump…



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Third Shift – Pact

Posted in Book/Game Review with tags , , on 29-Jan-13 by K-Slacker

Third Shift - Pact  a Silo Story

The third (and final) Shift story — Third Shift – Pact — was released last Friday. I’ve already raved about Hugh Howey and his Silo series, and I’m not disappointed in his latest release. (A review will follow eventually.)

Since my first WOOL post, Hugh’s stories have been picked up Random House and film rights have been optioned by Ridley Scott and Steve Zaillian. So if you haven’t read these stories yet, then get on board now! Pick up a copy before it has “now a major motion picture” on the cover! (They already have “by the New York Times bestselling authour”.)

Notes from the Silo

Posted in Campaign Info with tags , , , on 15-Nov-12 by K-Slacker

In a previous post, I wrote a review of the WOOL series by Hugh Howey, and I mentioned that I would craft a separate post with details of ideas and concepts to swipe for Tempora Mutantur.

The newest book in the series was released today: Second Shift – Order. I plan on reading it this weekend; in the meantime here are some thoughts on adapting WOOL themes to gaming…



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Book Review – Wool Series (Hugh Howey)

Posted in Book/Game Review with tags , , on 26-Aug-12 by K-Slacker

On a whim, I picked up a short story last Friday for the e-reader. It’s called WOOL and is by Hugh Howey. The story of WOOL takes place on a post-apocalyptic Earth. Humanity clings to survival in the Silo, a subterranean city extending hundreds of storeys beneath the surface.

Here’s the ad copy:

Thousands of them have lived underground. They’ve lived there so long, there are only legends about people living anywhere else. Such a life requires rules. Strict rules. There are things that must not be discussed. Like going outside. Never mention you might like going outside.

Or you’ll get what you wish for.

Within a couple hours of reading WOOL, I picked up the WOOL Omnibus, which collects the first five WOOL stories. By the next day, I had read through all of them and picked up First Shift – Legacy, which is set in the same fictional future.

Needless to say, I recommend the series.

More (spoiler-ridden) commentary and discussion follows the jump…



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Player Characters – Underground Con ’12

Posted in Game Session with tags , , , , on 11-Jun-12 by K-Slacker

On Saturday, June 9th, I ran a tabletop session of Tempora Mutantur at Underground Con. I had five players at the table, and like last year’s game, I ran an adventure based in a missile silo. I don’t have time to post a full session report right now, but I wanted to get the PCs online…

For the Convention, I wanted to use the “Alternative Core Rules“. I also took a stack of Character Cards.

Thank-you to all the players for gaming! I appreciate your time and enthusiasm.



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Session Report – Underground Con

Posted in Game Session with tags , , , , on 10-May-11 by K-Slacker

I ran a tabletop session last weekend at Underground Con, with three new players – Roger, Adam, and Jon. Six brave scavengers ventured into the wastes – Buick le Sabre (enforcer), Boogatti (scout), Gunnar the Bold (scout), Professor Dogface (thinker), Jerome Lemner (thinker), and Charlie Roxx (enforcer).

Fleeing from a massive rad storm, the party found shelter in an abandoned missile silo, and explored the environs therein.
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