Expanded Armour Rules
Armour isn’t the only fashion statement that a character can make, but it’s a big one. Motorcycle leathers and stop-sign shields are de rigueur in the wastes. As noted in the Core Rules, a lower AC makes you harder to hit, but penalizes movement and adventuring feat checks.
The armours and shields listed here are common types that can be manufactured by post-Fall communities (sometimes using commonly scavenged materials, such as tire treads or electrical wires). Primitive groups fabricate most of their armour and shields from natural materials such as leather, hide, or chitin (from the shells of giant mutant insects). Heavy armour is relatively rare.
The listed types are only guidelines. Players are expected to provide some flair in the descriptions of their armour and shields.
Armour & Shields Table
|Skins / Furs||5 TU||Primitive||8||12″|
|Cloth / Padded||10 TU||Primitive||8||12″|
|Hide Armour||15 TU||Primitive||7||12″|
|Leather Armour||20 TU||Primitive||7||12″|
|Junk Armour||20 TU||Primitive||6||9″|
|Tire Tread Armour||25 TU||Retro||6||10½”|
|Chitin Shell||30 TU||Primitive||6||10½”|
|Wireweave Armour||35 TU||Retro||5||9″|
|Scrap Mail Armour||40 TU||Retro||5||9″|
|Chitin Carapace||45 TU||Primitive||5||9″|
|Heavy Junk Armour||45 TU||Primitive||4||6″|
|Scrap Breastplate||50 TU||Retro||4||7½”|
|Lamellar Armour||55 TU||Retro||4||7½”|
|Scrap Plate Armour||60 TU||Retro||3||6″|
|Small Shield||10 TU||Primitive||-1 *||–|
|Large Shield||20 TU||Primitive||-1||–|
* A small shield’s AC bonus can only be
used against a single attack per round.
Note that the Tech Level entry indicates the minimum technology to manufacture a particular armour type. Creatures who loot or scavenge higher-tech armour may wear it without penalty.