Tempora Mutantur Rules
This page is intended to collect together all the rules downloads available for Tempora Mutantur, as well as various House Rules proposed on the gameblog. You can also find download links on the sidebar (at right).
Here are links to the player rules for Tempora Mutantur, the minimalist one-page post-apocalyptic RPG:
- Download: Tempora Mutantur (Core Rules)
- Download: Mission Overview
- Download: Core Rules / Mission Overview (Combined)
- Download: Genotype Summary / Character Classes
- Download: Subterranean Exploration / Wilderness Exploration
Here are the referee supplements:
- Download: The Creep / Mutations
- Download: Relics Supplement
- Download: Wilderness Encounters / Humanoid Encounters
- Download: Children of the Metal Gods / Sleepers, Clones, & Replicants
And finally, here are two subterranean adventure locations adapted from the sample adventures in Labyrinth Lord and Mutant Future rulebooks from Goblinoid Games:
You can also go straight to the Tempora Mutantur folder in Google Docs.
House Rules
The following gameblog posts (listed in reverse chronological order) have presented clarifications or house rules for Tempora Mutantur:
- Risky Business (‘Cautious Exploration’ rule)
- Armour and Lore Checks
- Fixed Hit Points
- Mutational Evolution
- Character Class Summary
- Character Quirks
- Small Cities and Metropoli (Part 1 and Part 2)
- Alternate Campaign Backgrounds
(Note that some of these house rules have not been updated to the latest revision of the game rules.)
2020-04-29 at 17:40
Great Game! The only problem I have however, is that I cant find the wilderness encounters/humanoid encounters please fix!
2020-04-29 at 18:03
https://drive.google.com/open?id=1m0H8oxI9GTjHV3Za4OhTACamri2vcy41
I’ll try and fix the links on the site.