Welcome to the Future!

Posted in Campaign Info, Game Rules, Minimalist with tags , , on 01-Jun-10 by K-Slacker

The Fall has long since wiped out civilization, leaving the planet’s surface a savage land of radioactive waste crawling with mutant creatures, and forcing the few survivors underground to live as best they could. Your community – called Lau – has endured through the long years since the Fall, its inhabitants sheltered safely beneath the earth.

Until now…

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Alternate Core Rules

Posted in Game Rules, Minimalist with tags , , , on 11-Jan-12 by K-Slacker

Here is an alternate version of the Tempora Mutantur Core Rules, applying the changes mused about in my previous post:

Adventuring Skills and Saving Throws are different than the standard rules.

So – which version do you prefer?

Advice Sought on Skills

Posted in Game Rules, Minimalist with tags , , , on 08-Jan-12 by K-Slacker

(Cross-posted from the Dwarven Glory gameblog.)

I’m looking for feedback from others. One thing that bugged me about the last Dwarven Glory game session related to skill checks – there really wasn’t much difference between the classes (at least until high level).

I like the idea of generalist characters in Tempora Mutantur, but not so much for Dwarven Glory, so I’m considering the following rule changes:

  • In Dwarven Glory, each character receives a +3 bonus to their class skill.
  • In Tempora Mutantur, a character receives a +1 bonus to each skill.

At least for Dwarven Glory, this would kind of replicate the rules for Saving Throws – which tempts me to switch to a single Saving Throw, like in Swords & Wizardry. And maybe define it as a Target Number, instead of using the Target 20 mechanic…

Anyhow, I thought I was done with tinkering with the Core Rules and am looking for advice from anyone who’s played these minimalist rules.

Tempora Mutantur Character Cards

Posted in Miscellaneous with tags , , , on 31-Dec-11 by K-Slacker

After a strong November, I’ve been negligent with this gameblog for the past couple weeks. I’ve been posting updates on my Dwarven Glory site, and am now bringing some of the love back to Tempora Mutantur. As a start, here is a set of 3×5″ index cards for keeping track of PCs:

The basic look is taken from artikid’s designs, with clipart swiped from Mutant Epoch.

Enjoy, and Happy New Year!

November 26th Skype Session

Posted in Campaign Info, Game Session with tags , , , , , on 28-Nov-11 by K-Slacker

On Saturday, November 26th, I had the good fortune to run both a Tabletop game and a Play-by-Skype session of Tempora Mutantur. Here is a brief (and deliberately evasive) session log of the evening Skype game…

In previous sessions, a group of PCs set off from Crestone to locate the tribe of Crow-that-Dances. Richard the Tainted and Silent Jack were stationed at the Farmyard; while Crow, Gunnar, and Zieser Three-Arm located and befriended Crow’s tribe, which had been attacked by “metal men” and retreated further into the Forest of Eyes.

The Skype game was broken into two segments; in the first, Professor Dogface learned of the events at the Farmyard. In the second, the other PCs discovered the source of the mysterious radio transmissions.



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November 26th Tabletop Session

Posted in Campaign Info, Game Session with tags , , , , , on 28-Nov-11 by K-Slacker

On Saturday, November 26th, I had the good fortune to run both a Tabletop game and a Play-by-Skype session of Tempora Mutantur. Here is a session log of the afternoon tabletop game…

In previous sessions, Steckel had previously been identified as a descendent of Paul Bachman, one of the members of Habicorb’s board of directors. The central computer of the Eden Praire Vault Complex had agreed to let Steckel and his direct family access to the restored module known as the “Roach Motel”. The elders of Lau have condoned a slow, cautious establishment of a ‘satellite vault’ at Eden Prairie; and Steckel’s father and three siblings are to become the first four permanent ‘colonists’.



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